Experience:
No experience
Employment Type:
Full time
Posted:
1/15/2017
Job Category:
Engineering
WDI Ride Controls Engineering Software...
(This job is no longer available)
Disney | Glendale, CA
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Job Description

"We Change Lives." Walt Disney Imagineering is the master planning, creative development, design, engineering, production, project management, and research and development arm of The Walt Disney Company. Its talented corps of Imagineers is responsible for the creation - from concept initiation through installation - of all Disney Resorts, theme parks and attractions, real estate developments, regional entertainment venues, and new media projects.

Ride Control Engineers build the most advanced systems that create magical and immersive attractions around the world that are as exciting for grown adults as they are for kids. Imagine being part of a team to create its control systems. We work in a collaborative team environment to develop unique control systems for Disney's wide array of exciting rides - from an idea to creation and opening for our Guests.

What we're looking for…

A Ride Control Software Engineering Intern who will work within the Ride Engineering Studio, which designs and develops rides that provide memorable moving experiences to Guests worldwide. The Studio is comprised of Controls (Software and Hardware) and Mechanical departments that work together to accomplish that goal.

Materials Required:

College transcripts (official or unofficial) - Please upload your transcript while completing the online application

To upload this document:

* Log into your dashboard at www.DisneyInterns.com
* Click the link labeled "Edit Profile Info"
* Click on the "Attachments" Tab
* Be sure your document is in the required title format: FirstName_LastName_Type (i.e. Mickey_Mouse_Transcript)
* Select document type of "Other"

Internship Eligibility:

* Must be enrolled in an accredited college/university taking at least one class in the semester/quarter (spring/fall) prior to participation in the internship program OR must have graduated from a college/university within the past 6 months OR currently participating in a Disney College Program or Disney Professional Internship
* Must be at least 18 years of age
* Must not have completed one year of continual employment on a Disney internship or program. Note: Once you have completed one consecutive year of employment on a Disney internship or program, there must be a minimum 13 week gap before the start of a new internship or program
* Must possess unrestricted work authorization
* Must provide full work availability
* Must provide own transportation to/from work
* Current Active Disney cast members must meet Professional Internship transfer guidelines (for Walt Disney World cast members this is no more than four points and one reprimand in the last six months; for Disneyland cast members this is six months of consecutive service and a performance record clear of any disciplinary issues (warnings, suspensions, etc.) for at least six months)

Program Length:

The approximate dates of this internship are May/June 2017 through August/September 2017. Interns must be fully available for the duration of the internship.

Recommendation - Print or Save This Role Description:

Strong candidates may be invited to complete a phone interview. We strongly encourage applicants to print a copy of this role description so they can refer to it in the event they are selected for a phone interview. Note that this role description will not be accessible once the posting is closed.

What you bring to the role…

* Ability to understand and implement basic principles of control theory
* Proficiency in software development on a Windows PC
* Aptitude for, and interest in, technical writing of attraction design documents that describe software requirements, designs, and test procedures
* Proficiency in C/C++ (experience from both coursework and formal projects a must)
* Must have minimum overall GPA score of 3.0

Currently enrolled as a Junior or higher, or must have graduated within the past 6 months from an accredited college/university, earning a degree majoring Computer Engineering, Electrical Engineering, Electronics Engineering, Mechatronics, or related field

* Membership or leadership in professional and/or collegiate chapters of IEEE, ACM, or equivalent or relevant professional organizations
* Familiarity with object-oriented design in C/C++
* Control theory project experience (through employment, academia, or personal hobbyist projects)
* Proficiency in MATLAB or Simulink a plus
* Experience with software development on Programmable Logic Controllers

Strong background (education and work/project experience) in physics, relative to motion and dynamics, and in computer science

You will…

* Participate in software design and implementation sessions for the ride control system on one of Disney's upcoming attractions (may include creating and verifying software that will be embedded in the ride)
* Collaborate with a ride engineering team in the design, development, prototyping, testing, and simulation of the software for one or more subsystems within a new ride
* Coordinate with other disciplines, as needed, with the attraction's ride engineering team throughout various phases of the project (may include Creative, Research and Development, and Show Systems)
* Uphold ride engineering policies and procedures

About Disney

The Walt Disney Company, together with its subsidiaries, is a diversified worldwide entertainment company. The Company operates in five segments: Media Networks, Parks and Resorts, Studio Entertainment, Consumer Products and Interactive Media. On September 15, 2009, the Company and the Hearst Corporation (Hearst) both contributed their 50% interests in Lifetime Entertainment Services LLC (Lifetime) to A&E Television Networks, LLC (AETN) in exchange for an interest in AETN. In December 2008, the Company acquired an additional 26% interest in Jetix Europe N.V. In December 2009, the Company announced that it has completed its acquisition of Marvel Entertainment Inc., a character franchise company. In July 2010, the Company acquired Tapulous, Inc., a developer of music games for the iPad, iPhone, and iPod Touch. Through a merger agreement, Tapulous became a wholly owned subsidiary of The Walt Disney Company reporting into Disney Interactive Media Group.