No experience
Employment Type:
Full time
Job Category:
Gameplay Engineer (All Levels)
(This job is no longer available)
Bungie | Bellevue, WA
Grad Date

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Job Description

Bungie seeks a scrappy, brilliant programmer to weld .50 caliber machine guns onto the back of our toy trucks, develop a new shovel for building bullet proof sandcastles, and to make sure it all works under a high-latency wireless connection with radio interference. If you can easily hold complex, self-consistent alternate realities in your head and transcribe them into code, then we want to hear from you.

As a Gameplay Engineer at Bungie, you will play an integral role in bridging the last mile technology between game design, art and our engine. You'll be deeply involved in crafting our new Supers, Grenades, and Exotic Weapons. Most importantly, you will work with a fun, dedicated, driven and energetic team devoted to creating the best and most technically impressive games in the world.

Required Skills:

Professional experience programming in the game industry and proven ability to independently design and maintain large software systems OR prior game programming experience via professional, academic, personal or intern projects
Experience creating data driven gameplay and game simulation systems
Strong applied C++ programming experience
Proven ability to independently design and maintain complex software systems
Excellent interdisciplinary communication skills
Ability to translate feature requests into robust and extensible customer systems
Strong math background (vector geometry, linear algebra, etc...)
4 year degree in computer science, applied mathematics or related fields
Strong game design sensibilities
Passion for great games, great technology and gameplay programming
Experience working on a team

Nice-to-Have Skills:

Experience with gameplay networking code
Next generation console/device experience
Experience as a senior engineer on a large team
Embraces emergent phenomenon
Fluent in both Designer and Artist

About Bungie

Over at Bungie.net there's an developer update with contract program manager, Shogo Ishii, who works for Hired Gun - the internal Microsoft team building HALO 2 for Windows.