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Employment Type:
Full time
Job Category:
Toys & Games
Animation Engineer (All Levels)
(This job is no longer available)
Bungie | Bellevue, WA
Grad Date

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Job Description

Bungie is seeking a Animation Engineer to further its ongoing global conquest and to develop cutting edge animation systems and pipelines. We need a skilled engineer who can inspire awe and wonder with the merest tap of a keyboard and who can propel our animation team to greater heights with better tools, trinkets and techniques. Key responsibilities will include:

Working with animators, physics and AI to bring Bungie's characters to life
Raising the bar on fluidity of object motion in games
Accounting for large sections of the engine and tackling the resulting challenges and opportunities

Required Skills

Professional experience programming in the game industry and proven ability to independently design and maintain large software systems OR
Prior game programming experience via professional, academic, personal or intern projects
Understanding of animation techniques
Solid foundation of animation related mathematics and physics
Experience writing robust, efficient and maintainable C/C++ code
Ability to translate feature requests into robust and extensible customer systems
Passion for great games, great technology and gameplay programming
Experience working on a team and excellent communication skills

Nice-to-have Skills

Bachelor's degree in computer science, applied mathematics or related fields
Experience as an engineer on a large team
Previous published games
Console experience

About Bungie

Over at there's an developer update with contract program manager, Shogo Ishii, who works for Hired Gun - the internal Microsoft team building HALO 2 for Windows.