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Employment Type:
Full time
Job Category:
Associate UI Engineer - Treyarch
(This job is no longer available)
Activision | Santa Monica, CA
Grad Date

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Job Description

UI Associate Engineer

Treyarch employs the world's greatest engineering, design and creative talent to create epic gameplay experiences that are enjoyed by as many video game fans as possible. An Associate Engineer on our Call of Duty UI Engineering team will be actively coding and engineering UI systems and features for various aspects of the game. They will work primarily in C/C++ and Lua to implement features in our engine, and will use and improve our proprietary tools. This is an entry-level, full-time position for applicants with multiple internships or some full-time work experience.

What you will be doing:

* Design, write, debug and refine UI systems and underlying architecture
* Implement new UI features to design department's specifications
* Work closely with designers, artists and other members of the development team
* Work with Production team on feature estimates and task tracking to ensure project deliverable goals are met

The skills and experience you will need:

* Thorough understanding of UI/UX flow and function design
* A passion for video games and for developing high quality games and tools
* An undergraduate or graduate degree in Computer Science
* Proficient in C/C++
* Competent in a scripting language (Python, Perl, Lua, etc.)
* Experience programming in a professional environment: 2 summer internships
* Solid communication skills for communicating engineering ideas and concerns with engineers as well as employees in other departments

And you will really get our attention if you have:

* Experience working on a video game that has been published
* Experience with rendering systems and/or writing shaders
* Proficiency in C++11 and/or C#
* Scripting experience with Lua
* An understanding of profiling and performance tuning of code

About Activision

Activision Blizzard Inc., formerly Activision, Inc., is an online and console game publisher. On July 9, 2008, the Company was formed by combining Activision, Inc., an independent publisher of interactive entertainment, and Vivendi Games, Vivendi SA's interactive entertainment business. It operates in four operating segments: Activision Publishing; which is engaged publishing interactive entertainment software and peripherals which includes Activision, Inc. and certain studios, assets, and titles previously included in Vivendi Games' Sierra Entertainment operating segment prior to the Business Combination (Activision), Blizzard Entertainment, Inc. and its subsidiaries, which are engaged in publishing traditional games and online subscription-based games in the MMORPG category (Blizzard); Activision Blizzard Distribution, which is engaged in distribution of interactive entertainment software and hardware products (Distribution), and Activision Blizzard's non-core exit operations. (Source: 10-K)