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Employment Type:
Job Category:
Software Development
Game Studio, Software Engineer Intern
(This job is no longer available)
Kabam | San Francisco, CA
Grad Date

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Job Description

What you'll do

You will work side by side with Kabam's Engineers in a cohesive studio format that has close contact across, art, sound, and product teams. Engineers sit in long open table format to encourage conversation and teamwork while developing. You will participate in regular meetings that provide updates on progress and define new priorities.

Day to Day
You will be assigned a senior mentor who will get you up to speed quickly so that you can learn as much as possible and contribute to the success of the team. Kabam is an active environment where you will be treated as a team member and expected to contribute each day of your internship.

During your internship you will participate in:

Orientation and Welcome Dinner
Personal Project (assigned by mentor)
Team building exercises
Technology workshop (classroom style learning of new technology)

Career Progression
Interns who excel have the opportunity to continue working part-time during their Senior year and or receive a full-time offer to join Kabam after graduation.


Must be finishing junior or senior year of an undergraduate program or in a graduate program
Must be working toward Computer Science degree (or equivalent)
Must be open to learning in a team environment and willing to take on responsibility for your own projects

Possible technologies you will be utilizing during internship

Ruby, Rails
Flash, ActionScript
JavaScript, node.js
Unity, C#
MySQL, Redis, MongoDB


Paid internship
Daily catered lunches
Free snacks, drinks, etc.
Access to onsite Ping-Pong, foosball, and tons of video games.

Interns must be able to work in our San Francisco office. The intern is responsible for own relocation and housing.


Interviews - November / December
Offers - February 2014
Start - June 2014
End - August 2014

About Kabam

Kabam is an interactive entertainment company that creates free-to-play games for social networks and other platforms. Our games are different from “mass market/casual games” that have dominated Facebook.  We design games that combine the best elements of traditional and social gaming to appeal to a growing audience of gamers looking for highly immersive social games.

Kabam games combine deep, immersive gameplay found in massively multiplayer online strategy and RPG games with the connectivity and interaction benefits of social networks. We believe games should be irresistibly fun to play, so we measure our success based on how often people return to our games and how long they play. The first in a wave of new social games, Kingdoms of Camelot®, Dragons of Atlantis™, Edgeworld™, The Godfather: Five Families, Glory of Rome™ and Global Warfare™, have been praised by the press and, more importantly, our players for their depth of play and social interaction.  In fact, Kingdoms of Camelot was recently voted Readers’ Choice Facebook Game of 2010 by IGN readers.

Our goal? We are working to achieve in social gaming what Blizzard has achieved in PC games. We know that’s a high bar to clear, but we’re up for it. Besides, why would anyone want to aim to be mediocre?