Oregon State University

School of Electrical Engineering and Computer Science

School of Electrical Engineering and Computer Science
 

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Experience:
3-5 years of experience
Concerned about your lack of experience? Learn More...
Employment Type:
Full time
Posted:
9/11/2013
Job Category:
Software Development
Technical Artist
(This job is no longer available)
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Job Description

Technical Artist

We're looking for highly experienced, versatile and passionate Technical Artists to solve problems, improve our tools and pipelines, and apply ingenuity to our award-winning games! Applicants must demonstrate a specialized capability as well as general versatility in all aspects of a CG pipeline. We look for individuals that proactively solve issues and have the flexibility and foresight to research, design and implement cutting-edge tools before artists require them. Technical Artists should be ready to jump into everyday production and force-multiply our art and technology capabilities.

Sorry, we do not accept student reels.

Duties:

Facilitate communication between departments
Contribute to project goals in a cross-disciplinary capacity
Define, research, write and maintain tools for project and studio wide needs

Requirements:

Five or more years of professional experience in animation, games or CG industry
Senior level contribution on a previously shipped linear medium or game product
Expert experience with 3D software suites preferred (Maya, Zbrush, Modo, etc)
Python and C++ programming experience preferred
Ability to self-manage and make responsible decisions about time and project priorities
Strong collaboration skills
Bachelor's or Master's degree in computer science or engineering equivalent is a plus

Submit a portfolio or reel with your application as well as a detailed description of work found therein.