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Visceral Games creates top quality next-gen games that push the boundaries of action entertainment. We have over a decade of experience at delivering high-intensity action gaming experiences such as Dead Space and Dead Space 2. As part of a worldwide group of EA studios, we have the stability and backing of a large company combined with the agility and fun culture of small studios and the mandate to make original IP. We are focused on creativity, polish, and shipping games that millions love as well as building healthy teams and culture. Come join a AAA-quality studio focused on making AAA-quality games!
Video Game Engineering is intellectually demanding work. Our software engineers face new problems every day which involve physics (from collision detection to complex physical reactions), advanced rendering techniques (from complex 3D math to hardware shading), artificial intelligence (from path finding to scripting), optimizations (from complex algorithms to hardware specific changes) and more. We need your help to come up with creative solutions.
We are seeking Software Engineers who will be responsible for developing code for areas such as:
Game Mechanics -- Gameplay, AI, player control, animation systems, physics, and scripting systems Core Engine -- Graphical rendering, networking, user interface, memory & performance optimization on the latest gaming hardware Tools and Libraries -- World editors, video & audio tools, software performance analysis systems, database systems, and general purpose game development libraries Qualifications:
Bachelor degree in Computer Science or Computer Engineering Demonstrates good knowledge of professional software engineering practices Good communication and writing skills Excellent problem solving skills Strong math skills Demonstrate continuous learning and growth Self-starter who can work with others in a team-oriented environment as well as independently Ability to adapt to quickly changing project requirements and continuous feedback For Game Mechanics, Core Engine, Tools and Libraries:
C++ Object oriented design & implementation C, Assembly and C# also helpful Multithreaded processing Networked systems
About Electronic Arts
Electronic Arts Inc. (EA develops, markets, publishes and distributes video game software and content that can be played by consumers on a variety of platforms, including video game consoles, such as the PLAYSTATION 3, Microsoft Xbox 360 and Nintendo Wii; personal computers (PCs), including the Macintosh; handheld game players, such as the PlayStation Portable (PSP) and Nintendo DS, and wireless devices, such as cellular phones and smart phones, including the Apple iPhone. The Company's products for videogame consoles, PCs and handhelds are delivered on physical media (disks and cartridges) that are sold at retail stores and through mail-order (packaged goods products). Some electronically delivered content and services are add-ons or are related to its packaged goods products (add-on content or matchmaking services); while other games, content and services that it offers, such as games for wireless devices, and Internet-only games, are available only through electronic delivery.